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[Java3Djp:00692] 3D Texture -OpenGL 1.2
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えんどう@Textureはむずかしい です。
Texture3D のことを調べていたら、
http://tintoy.ncsa.uiuc.edu/~srp/java3d/prog.html#textures3D
>From Kevin Rushforth, one of the members of the Java 3D team:
>
> Currently, Java 3D only takes advantage of 3D texture mapping on Solaris systems.
> On win32, the OpenGL version of the Java 3D dll is compiled with
> the Microsoft OpenGL header files, which do not define the 3D texture mapping extension.
> We will look into ways to provide support in a subesequent version.
> Depending on what Microsoft does, we may or may not be able to take advantage of OpenGL 1.2
> (which includes 3D texture mapping) or 3D texture mapping extensions in 1.1.
> Other alternatives include emulating 3D texture mapping by using 2D texture mapping slices.
> We will explore this for our next version of Java 3D (J3D 1.2).
ということなので、Java 3D 1.2 は OpenGL 1.2 に対応 (依存?) することになるようです。
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えんどう やすゆき <yasuyuki@xxxxxxxxxx>
http://www.javaopen.org/jfriends/ (Java互助会ホームページ)